Look Development Lead @ People Can Fly NY | April 2021 - Present
Senior Environment Artist @ People Can Fly NY | February 2020 - April 2021
Environment Artist @ People Can Fly NY | June 2019 - February 2020
Environment Artist @ Defiant Studios | September 2018 - May 2019
Environment Artist @ Avalanche Studios NY | May 2017 - September 2018
Work History
Skills
Modeling - Texturing - Shaders - Blueprints
Level Art - Lighting - Technical Art
Procedural Asset Generation - Optimization
Software
Maya - Zbrush - Unreal Engine - Substance Designer
Substance Painter - Houdini - Photoshop
After Effects - Jira - Perforce
Title: Outriders Role: Senior Environment Artist Publisher: Square Enix Developer: People Can Fly
As a Senior Environment Artist on Outriders, I had the pleasure of working on various parts of the game. My tasks included meshing, assets, lighting and shaders - focusing mainly on the exciting Expedition levels. I worked closely with level design and other artists, providing feedback and direction.
The Marshal's Complex
Molten Depths
Boom Town
Assets
Title: Just Cause 4 Role: Environment Artist Publisher: Square Enix Developer: Avalanche Studios
My main responsibilities as an Environment Artist on Just Cause 4 included modeling, texturing and set dressing. I had the opportunity to create various dynamic and static assets - ranging from small props to entire modular kits that would be used to build out huge areas. In addition, I was also tasked with creating a number terrain textures used throughout the game as well as modeling many of the destructible objects that players would destroy. For more info - please take a look at some of the screenshots below!
Archives
A collection of old student work I did while attending Ringling College of Art and Design. I hope to one day revisit these environments as a personal project.