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About Me
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Matt Hadley

Look Development Lead @ People Can Fly NY

Look Development Lead @ People Can Fly NY | April 2021 - Present

Senior Environment Artist @ People Can Fly NY | February 2020 - April 2021

Environment Artist @ People Can Fly NY | June 2019 - February 2020

Environment Artist @ Defiant Studios | September 2018 - May 2019

Environment Artist @ Avalanche Studios NY | May 2017 - September 2018

Work History

Skills

Modeling - Texturing - Shaders - Blueprints

Level Art - Lighting - Technical Art

Procedural Asset Generation - Optimization

Software

Maya - Zbrush - Unreal Engine - Substance Designer

Substance Painter - Houdini - Photoshop

After Effects - Jira - Perforce

Portfolio

Title: Outriders    Role: Senior Environment Artist    Publisher: Square Enix    Developer: People Can Fly

As a Senior Environment Artist on Outriders, I had the pleasure of working on various parts of the game. My tasks included meshing, assets, lighting and shaders - focusing mainly on the exciting Expedition levels. I worked closely with level design and other artists, providing feedback and direction. 

The Marshal's Complex

Molten Depths

Boom Town

Assets

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Title: Just Cause 4  Role: Environment Artist    Publisher: Square Enix    Developer: Avalanche Studios 

My main responsibilities as an Environment Artist on Just Cause 4 included modeling, texturing and set dressing. I had the opportunity to create various dynamic and static assets - ranging from small props to entire modular kits that would be used to build out huge areas. In addition, I was also tasked with creating a number terrain textures used throughout the game as well as modeling many of the destructible objects that players would destroy. For more info - please take a look at some of the screenshots below!

Archives

A collection of old student work I did while attending Ringling College of Art and Design. I hope to one day revisit these environments as a personal project. 

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